G4OCCT 0.1.0
Geant4 interface to Open CASCADE Technology (OCCT) geometry definitions
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PrimaryGeneratorAction.cc
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28
29#include "PrimaryGeneratorAction.hh"
30
31#include <G4Event.hh>
32#include <G4ParticleDefinition.hh>
33#include <G4ParticleTable.hh>
34#include <G4SystemOfUnits.hh>
35#include <Randomize.hh>
36
38 fParticleGun = std::make_unique<G4ParticleGun>(1);
39
40 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
41 G4ParticleDefinition* particle = particleTable->FindParticle("gamma");
42
43 fParticleGun->SetParticleDefinition(particle);
44 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
45 fParticleGun->SetParticleEnergy(6.0 * MeV);
46}
47
49 // Shoot from a random (x, y) within the ±10 cm envelope footprint,
50 // always from z = -15 cm (the upstream face of the envelope).
51 const G4double envHalfXY = 10.0 * cm;
52 G4double x0 = envHalfXY * (2.0 * G4UniformRand() - 1.0);
53 G4double y0 = envHalfXY * (2.0 * G4UniformRand() - 1.0);
54
55 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, -15.0 * cm));
56 fParticleGun->GeneratePrimaryVertex(event);
57}
void GeneratePrimaries(G4Event *event) override