G4OCCT 0.1.0
Geant4 interface to Open CASCADE Technology (OCCT) geometry definitions
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PrimaryGeneratorAction.cc
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24//
27
28#include "PrimaryGeneratorAction.hh"
29
30#include "G4Box.hh"
31#include "G4LogicalVolume.hh"
32#include "G4LogicalVolumeStore.hh"
33#include "G4ParticleGun.hh"
34#include "G4ParticleTable.hh"
35#include "G4SystemOfUnits.hh"
36#include "globals.hh"
37
38namespace B4 {
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41
43 G4int nofParticles = 1;
44 fParticleGun = new G4ParticleGun(nofParticles);
45
46 // default particle kinematic
47 //
48 auto particleDefinition = G4ParticleTable::GetParticleTable()->FindParticle("e-");
49 fParticleGun->SetParticleDefinition(particleDefinition);
50 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
51 fParticleGun->SetParticleEnergy(300. * MeV);
52}
53
54//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55
57
58//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
59
61 // This function is called at the beginning of event
62
63 // In order to avoid dependence of PrimaryGeneratorAction
64 // on DetectorConstruction class we get world volume
65 // from G4LogicalVolumeStore
66 //
67 G4double worldZHalfLength = 0.;
68 auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
69
70 // Check that the world volume has box shape
71 G4Box* worldBox = nullptr;
72 if (worldLV) {
73 worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
74 }
75
76 if (worldBox) {
77 worldZHalfLength = worldBox->GetZHalfLength();
78 } else {
79 G4ExceptionDescription msg;
80 msg << "World volume of box shape not found." << G4endl;
81 msg << "Perhaps you have changed geometry." << G4endl;
82 msg << "The gun will be place in the center.";
83 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
84 }
85
86 // Set gun position
87 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
88
89 fParticleGun->GeneratePrimaryVertex(event);
90}
91
92//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
93
94} // namespace B4
void GeneratePrimaries(G4Event *event) override