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vector3.h
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1 
2 //
3 // Copyright 2010
4 //
5 // This file is part of starlight.
6 //
7 // starlight is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU General Public License as published by
9 // the Free Software Foundation, either version 3 of the License, or
10 // (at your option) any later version.
11 //
12 // starlight is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with starlight. If not, see <http://www.gnu.org/licenses/>.
19 //
21 //
22 // File and Version Information:
23 // $Rev:: 28 $: revision of last commit
24 // $Author:: bgrube $: author of last commit
25 // $Date:: 2010-12-10 18:30:01 +0000 #$: date of last commit
26 //
27 // Description:
28 //
29 //
30 //
32 
33 
34 #ifndef VECTOR3_H
35 #define VECTOR3_H
36 
37 
38 #include <iostream>
39 #include <cmath>
40 
41 
42 class vector3
43 {
44  public:
45  vector3();
46  vector3(const vector3&) = default;
47  vector3(double *vec);
48  vector3(double x, double y, double z);
49  virtual ~vector3();
50 
51  const double* GetVector() const { return _vec; }
52 
53  void SetVector(double x, double y, double z);
54  void SetVector(double *vec);
55 
56  vector3& operator =(const vector3& vec)
57  {
58  if (this != &vec)
59  for (unsigned int i = 0; i < 3; ++i)
60  _vec[i] = vec._vec[i];
61  return *this;
62  }
63 
65  {
66  for (unsigned int i = 0; i < 3; ++i)
67  _vec[i] += vec._vec[i];
68  return *this;
69  }
71  {
72  for (unsigned int i = 0; i < 3; ++i)
73  _vec[i] -= vec._vec[i];
74  return *this;
75  }
76 
77  double X() const { return _vec[0]; }
78  double Y() const { return _vec[1]; }
79  double Z() const { return _vec[2]; }
80 
81  double Mag2() const { return _vec[0] * _vec[0] + _vec[1] * _vec[1] + _vec[2] * _vec[2]; }
82  double Mag () const { return sqrt(Mag2()); }
83 
84  friend std::ostream& operator << (std::ostream& out,
85  const vector3& vec)
86  {
87  out << "(" << vec.X() << ", " << vec.Y() << ", " << vec.Z() << ")";
88  return out;
89  }
90 
91  private:
92 
93  double _vec[3];
94 
95 };
96 
97 
98 #endif // VECTOR3_H