11 #include <boost/test/data/test_case.hpp> 
   12 #include <boost/test/unit_test.hpp> 
   26 constexpr 
unsigned int dim = 2;
 
   31   return {global.x(), global.y()};
 
   36   std::array<double, dim> lowerLeft{{0., 0.}};
 
   37   std::array<double, dim> upperRight{{1., 1.}};
 
   40   std::array<ActsVectorF<5>, 4> matArray = {mat, mat, mat, mat};
 
   65   auto grid = 
grid_t(std::make_tuple(std::move(axisX), std::move(axisY)));
 
   69   for (
size_t i = 0; i < grid.size(); i++) {
 
   79       matMap.getMaterialCell({0.5, 0.5, 0.5});
 
   83   std::vector<size_t> nBins = matMap.getNBins();
 
   84   BOOST_CHECK_EQUAL(nBins[0], 3
u);
 
   85   BOOST_CHECK_EQUAL(nBins[1], 3
u);
 
   88   std::vector<double> limits = matMap.getMin();
 
   93   limits = matMap.getMax();
 
   98   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(1., 1., 1.)), 
true);
 
   99   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(-1., 0., 0.)), 
false);
 
  100   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(0., -1., 0.)), 
false);
 
  101   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(0., 0., -1.)), 
true);
 
  102   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(4., 0., 0.)), 
false);
 
  103   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(0., 4., 0.)), 
false);
 
  104   BOOST_CHECK_EQUAL(matMap.isInside(
Vector3D(0., 0., 4.)), 
true);
 
  107   auto matMapGrid = matMap.getGrid();
 
  108   for (
unsigned int i = 0; i < 
dim; i++) {
 
  109     BOOST_CHECK_EQUAL(grid.numLocalBins()[i], matMapGrid.numLocalBins()[i]);
 
  110     BOOST_CHECK_EQUAL(grid.minPosition()[i], matMapGrid.minPosition()[i]);
 
  111     BOOST_CHECK_EQUAL(grid.maxPosition()[i], matMapGrid.maxPosition()[i]);
 
  113   for (
size_t i = 0; i < grid.size(); i++) {
 
  124   auto grid = 
grid_t(std::make_tuple(std::move(axisX), std::move(axisY)));
 
  126   mat << 1, 2, 3, 4, 5;
 
  128   for (
size_t i = 0; i < grid.size(); i++) {
 
  139   std::array<double, dim> lowerLeft{{0., 0.}};
 
  140   std::array<double, dim> upperRight{{1., 1.}};
 
  141   std::array<ActsVectorF<5>, 4> matArray = {mat, mat, mat, mat};
 
  143   MaterialMapper<grid_t>::MaterialCell materialCell(
 
  145   InterpolatedMaterialMap<MaterialMapper<grid_t>>::Cache cache;
 
  146   cache.matCell = materialCell;
 
  147   cache.initialized = 
true;
 
  149                   Material(mat), 1
e-4);
 
  152   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(1., 1., 1.)), 
true);
 
  153   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(-1., 0., 0.)), 
false);
 
  154   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(0., -1., 0.)), 
false);
 
  155   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(0., 0., -1.)), 
true);
 
  156   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(4., 0., 0.)), 
false);
 
  157   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(0., 4., 0.)), 
false);
 
  158   BOOST_CHECK_EQUAL(ipolMatMap.isInside(
Vector3D(0., 0., 4.)), 
true);