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beam.cpp
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1 
2 //
3 // Copyright 2010
4 //
5 // This file is part of starlight.
6 //
7 // starlight is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU General Public License as published by
9 // the Free Software Foundation, either version 3 of the License, or
10 // (at your option) any later version.
11 //
12 // starlight is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with starlight. If not, see <http://www.gnu.org/licenses/>.
19 //
21 //
22 // File and Version Information:
23 // $Rev:: 259 $: revision of last commit
24 // $Author:: jseger $: author of last commit
25 // $Date:: 2016-04-19 01:58:25 +0100 #$: date of last commit
26 //
27 // Description:
28 //
29 //
30 //
32 
33 
34 #include <iostream>
35 #include <fstream>
36 #include <cmath>
37 
38 #include "starlightconstants.h"
39 #include "reportingUtils.h"
40 #include "bessel.h"
41 #include "beam.h"
42 
43 
44 using namespace std;
45 using namespace starlightConstants;
46 
47 //______________________________________________________________________________
48 beam::beam(const int Z,
49  const int A,
50  const int productionMode,
51  const double beamLorentzGamma):
52  nucleus(Z, A, productionMode), _beamLorentzGamma(beamLorentzGamma)
53 { }
54 
55 
56 //______________________________________________________________________________
58 { }
59 
60 
61 //______________________________________________________________________________
62 double beam::photonDensity(const double impactparameter,
63  const double photonEnergy) const
64 {
65  // function for the calculation of the "photon density".
66  // photonFlux = number of photons / (energy * area)
67  // assume beta = 1 and gamma >> 1, i.e. neglect the (1 / gamma^2) * K_0(x) term
68 
69  const double X
70  = (impactparameter * photonEnergy) / (_beamLorentzGamma * starlightConstants::hbarc);
71  if (X <= 0)
72  printWarn << "X = " << X << endl;
73  const double factor1 = (double(Z() * Z()) * starlightConstants::alpha) / (starlightConstants::pi * starlightConstants::pi);
74  const double factor2 = 1. / (photonEnergy * impactparameter * impactparameter);
75  const double bessel = bessel::dbesk1(X);
76  const double factor3 = X * X * bessel * bessel;
77 
78  return factor1 * factor2 * factor3;
79 }
80