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PHG4PhenixDetector.h
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file PHG4PhenixDetector.h
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// Tell emacs that this is a C++ source
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// -*- C++ -*-.
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#ifndef G4MAIN_PHG4PHENIXDETECTOR_H
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#define G4MAIN_PHG4PHENIXDETECTOR_H
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#include <Geant4/G4VUserDetectorConstruction.hh>
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#include <Geant4/G4Types.hh>
// for G4double
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#include <list>
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#include <string>
// for string
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class
G4LogicalVolume;
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class
G4VPhysicalVolume;
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class
PHG4Detector
;
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class
PHG4PhenixDisplayAction
;
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class
PHG4Reco
;
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class
PHG4PhenixDetector
:
public
G4VUserDetectorConstruction
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{
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public
:
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PHG4PhenixDetector
(
PHG4Reco
* subsys);
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~PHG4PhenixDetector
()
override
;
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void
Verbosity
(
const
int
verb) {
m_Verbosity
= verb; }
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int
Verbosity
()
const
{
return
m_Verbosity
; }
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void
AddDetector
(
PHG4Detector
* detector)
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{
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m_DetectorList
.push_back(detector);
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}
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G4VPhysicalVolume*
Construct
()
override
;
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G4double
GetWorldSizeX
()
const
{
return
WorldSizeX
; }
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G4double
GetWorldSizeY
()
const
{
return
WorldSizeY
; }
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G4double
GetWorldSizeZ
()
const
{
return
WorldSizeZ
; }
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void
SetWorldSizeX
(
const
G4double sx) {
WorldSizeX
= sx; }
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void
SetWorldSizeY
(
const
G4double sy) {
WorldSizeY
= sy; }
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void
SetWorldSizeZ
(
const
G4double sz) {
WorldSizeZ
= sz; }
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void
SetWorldShape
(
const
std::string&
s
) {
worldshape
=
s
; }
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void
SetWorldMaterial
(
const
std::string&
s
) {
worldmaterial
=
s
; }
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G4VPhysicalVolume*
GetPhysicalVolume
(
void
) {
return
physiWorld
; }
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private
:
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PHG4PhenixDisplayAction
*
m_DisplayAction
;
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int
m_Verbosity
;
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std::list<PHG4Detector*>
m_DetectorList
;
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G4LogicalVolume*
logicWorld
;
//pointer to the logical World
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G4VPhysicalVolume*
physiWorld
;
//pointer to the physical World
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G4double
WorldSizeX
;
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G4double
WorldSizeY
;
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G4double
WorldSizeZ
;
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std::string
worldshape
;
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std::string
worldmaterial
;
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};
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#endif // G4MAIN_PHG4PHENIXDETECTOR_H
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PHG4PhenixDetector.h
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