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G4SolidStore.hh
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25 //
26 // G4SolidStore
27 //
28 // Class description:
29 //
30 // Container for all solids, with functionality derived from
31 // std::vector<T>. The class is a 'singleton', in that only
32 // one can exist, and access is provided via the static method
33 // G4SolidStore::GetInstance().
34 //
35 // All solids should be registered with G4SolidStore, and removed on their
36 // destruction. The underlying container initially has a capacity of 100.
37 // A map indexed by solid names is also recorded for fast search;
38 // pointers to solids with same name are stored in buckets.
39 //
40 // If much additional functionality is added, should consider containment
41 // instead of inheritance for std::vector<T>.
42 
43 // 10.07.95, P.Kent, G.Cosmo - Initial version
44 // --------------------------------------------------------------------
45 #ifndef G4VSOLIDSTORE_HH
46 #define G4VSOLIDSTORE_HH 1
47 
48 #include <vector>
49 #include <map>
50 
51 #include "G4VSolid.hh"
52 #include "G4VStoreNotifier.hh"
53 
54 class G4SolidStore : public std::vector<G4VSolid*>
55 {
56  public:
57 
58  static void Register(G4VSolid* pSolid);
59  // Add the solid to the collection.
60  static void DeRegister(G4VSolid* pSolid);
61  // Remove the solid from the collection.
62  static G4SolidStore* GetInstance();
63  // Get a ptr to the unique G4SolidStore, creating it if necessary.
64  static void SetNotifier(G4VStoreNotifier* pNotifier);
65  // Assign a notifier for allocation/deallocation of solids.
66  static void Clean();
67  // Delete all solids from the store.
68 
69  G4VSolid* GetSolid(const G4String& name, G4bool verbose = true,
70  G4bool reverseSearch = false) const;
71  // Return the pointer of the first or last solid in the collection having
72  // that name. Uses the internal map for fast search and warns if
73  // a solid in the collection is not unique or not found.
74 
75  inline G4bool IsMapValid() const { return mvalid; }
76  inline void SetMapValid(G4bool val) { mvalid = val; }
77  // Accessor to assess validity of the internal map.
78  inline const std::map<G4String,
79  std::vector<G4VSolid*> >& GetMap() const { return bmap; }
80  // Return the internal map.
81  void UpdateMap();
82  // Bring contents of internal map up to date and resets validity flag.
83 
84  virtual ~G4SolidStore();
85  // Destructor: takes care to delete allocated solids.
86 
87  G4SolidStore(const G4SolidStore&) = delete;
88  G4SolidStore& operator=(const G4SolidStore&) = delete;
89  // Forbidden copy constructor and assignment operator
90 
91  protected:
92 
93  G4SolidStore();
94 
95  private:
96 
98  static G4ThreadLocal G4VStoreNotifier* fgNotifier;
99  static G4ThreadLocal G4bool locked;
100 
101  std::map<G4String, std::vector<G4VSolid*> > bmap;
102  G4bool mvalid = false; // Flag to indicate if map is up to date or not
103 };
104 
105 #endif