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PHG4ParticleGun.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file PHG4ParticleGun.cc
1 #include "PHG4ParticleGun.h"
2 
3 #include "PHG4InEvent.h"
4 #include "PHG4Particlev1.h"
5 
6 #include <phool/getClass.h>
7 
8 #include <vector> // for vector, vector<>::const_iterator
9 
10 class PHCompositeNode;
11 class PHG4Particle;
12 
15 {
16  return;
17 }
18 
20 {
21  PHG4InEvent *ineve = findNode::getClass<PHG4InEvent>(topNode, "PHG4INEVENT");
22  ReuseExistingVertex(topNode); // checks if we should reuse existing vertex
23  int vtxindex = ineve->AddVtx(get_vtx_x(), get_vtx_y(), get_vtx_z(), get_t0());
24  std::vector<PHG4Particle *>::const_iterator iter;
25  for (iter = particlelist_begin(); iter != particlelist_end(); ++iter)
26  {
27  PHG4Particle *particle = new PHG4Particlev1(*iter);
28  SetParticleId(particle, ineve);
29  ineve->AddParticle(vtxindex, particle);
30  }
31  if (Verbosity() > 0)
32  {
33  ineve->identify();
34  }
35  return 0;
36 }