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Layer.ipp
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1 // This file is part of the Acts project.
2 //
3 // Copyright (C) 2016-2018 CERN for the benefit of the Acts project
4 //
5 // This Source Code Form is subject to the terms of the Mozilla Public
6 // License, v. 2.0. If a copy of the MPL was not distributed with this
7 // file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 
9 #include <limits>
10 
11 namespace Acts {
12 
13 inline const SurfaceArray* Layer::surfaceArray() const {
14  return m_surfaceArray.get();
15 }
16 
18  return const_cast<SurfaceArray*>(m_surfaceArray.get());
19 }
20 
21 inline double Layer::thickness() const {
22  return m_layerThickness;
23 }
24 
25 inline LayerType Layer::layerType() const {
26  return m_layerType;
27 }
28 
29 inline const TrackingVolume* Layer::trackingVolume() const {
30  return m_trackingVolume;
31 }
32 
33 inline void Layer::encloseTrackingVolume(const TrackingVolume& tvol) {
34  m_trackingVolume = &(tvol);
35 }
36 
38  return m_representingVolume.get();
39 }
40 
41 inline const Layer* Layer::nextLayer(const GeometryContext& /*gctx*/,
42  const Vector3D& position,
43  const Vector3D& direction) const {
44  // no binutility -> no chance to find out the direction
45  if (m_nextLayerUtility == nullptr) {
46  return nullptr;
47  }
48  return (m_nextLayerUtility->nextDirection(position, direction) < 0)
49  ? m_nextLayers.first
50  : m_nextLayers.second;
51 }
52 
53 inline bool Layer::resolve(bool resolveSensitive, bool resolveMaterial,
54  bool resolvePassive) const {
55  if (resolvePassive) {
56  return true;
57  }
58  if (resolveSensitive && m_surfaceArray) {
59  return true;
60  }
61  if (resolveMaterial &&
63  (surfaceRepresentation().surfaceMaterial() != nullptr))) {
64  return true;
65  }
66  return false;
67 }
68 
69 template <typename options_t>
70 std::vector<SurfaceIntersection> Layer::compatibleSurfaces(
71  const GeometryContext& gctx, const Vector3D& position,
72  const Vector3D& direction, const options_t& options) const {
73  // the list of valid intersection
74  std::vector<SurfaceIntersection> sIntersections;
75  // remember the surfaces for duplicate removal
76  std::map<const Surface*, bool> accepted;
77 
78  // fast exit - there is nothing to
79  if (!m_surfaceArray || !m_approachDescriptor || !options.navDir) {
80  return sIntersections;
81  }
82 
83  // reserve a few bins
84  sIntersections.reserve(20);
85 
86  // (0) End surface check
87  // @todo: - we might be able to skip this by use of options.pathLimit
88  // check if you have to stop at the endSurface
89  double pathLimit = options.pathLimit;
90  double overstepLimit = options.overstepLimit;
91  if (options.endObject) {
92  // intersect the end surface
93  // - it is the final one don't use the bounday check at all
94  SurfaceIntersection endInter = options.endObject->intersect(
95  gctx, position, options.navDir * direction, BoundaryCheck(true));
96  // non-valid intersection with the end surface provided at this layer
97  // indicates wrong direction or faulty setup
98  // -> do not return compatible surfaces since they may lead you on a wrong
99  // navigation path
100  if (endInter) {
101  pathLimit = endInter.intersection.pathLength;
102  } else {
103  return sIntersections;
104  }
105  } else {
106  // compatibleSurfaces() should only be called when on the layer,
107  // i.e. the maximum path limit is given by the layer thickness times
108  // path correction, we take a safety factor of 1.5
109  // -> this avoids punch through for cylinders
110  double pCorrection =
111  surfaceRepresentation().pathCorrection(gctx, position, direction);
112  pathLimit = 1.5 * thickness() * pCorrection * options.navDir;
113  }
114 
115  // lemma 0 : accept the surface
116  auto acceptSurface = [&options, &accepted](const Surface& sf,
117  bool sensitive = false) -> bool {
118  // check for duplicates
119  if (accepted.find(&sf) != accepted.end()) {
120  return false;
121  }
122  // surface is sensitive and you're asked to resolve
123  if (sensitive && options.resolveSensitive) {
124  return true;
125  }
126  // next option: it's a material surface and you want to have it
127  if (options.resolveMaterial && sf.surfaceMaterial()) {
128  return true;
129  }
130  // last option: resovle all
131  return options.resolvePassive;
132  };
133 
134  // lemma 1 : check and fill the surface
135  // [&sIntersections, &options, &parameters
136  auto processSurface = [&](const Surface& sf, bool sensitive = false) {
137  // veto if it's start or end surface
138  if (options.startObject == &sf || options.endObject == &sf) {
139  return;
140  }
141  // veto if it doesn't fit the prescription
142  if (!acceptSurface(sf, sensitive)) {
143  return;
144  }
145  // the surface intersection
147  gctx, position, options.navDir * direction, options.boundaryCheck);
148  // check if intersection is valid and pathLimit has not been exceeded
149  double sifPath = sfi.intersection.pathLength;
150  // check the maximum path length
151  if (sfi && sifPath > overstepLimit &&
152  sifPath * sifPath <= pathLimit * pathLimit) {
153  // Now put the right sign on it
154  sfi.intersection.pathLength *= std::copysign(1., options.navDir);
155  sIntersections.push_back(sfi);
156  accepted[&sf] = true;
157  }
158  return;
159  };
160 
161  // (A) approach descriptor section
162  //
163  // the approach surfaces are in principle always testSurfaces
164  // - the surface on approach is excluded via the veto
165  // - the surfaces are only collected if needed
166  if (m_approachDescriptor &&
167  (options.resolveMaterial || options.resolvePassive)) {
168  // the approach surfaces
169  const std::vector<const Surface*>& approachSurfaces =
170  m_approachDescriptor->containedSurfaces();
171  // we loop through and veto
172  // - if the approach surface is the parameter surface
173  // - if the surface is not compatible with the collect
174  for (auto& aSurface : approachSurfaces) {
175  processSurface(*aSurface);
176  }
177  }
178 
179  // (B) sensitive surface section
180  //
181  // check the sensitive surfaces if you have some
182  if (m_surfaceArray && (options.resolveMaterial || options.resolvePassive ||
183  options.resolveSensitive)) {
184  // get the canditates
185  const std::vector<const Surface*>& sensitiveSurfaces =
186  m_surfaceArray->neighbors(position);
187  // loop through and veto
188  // - if the approach surface is the parameter surface
189  // - if the surface is not compatible with the type(s) that are collected
190  for (auto& sSurface : sensitiveSurfaces) {
191  processSurface(*sSurface, true);
192  }
193  }
194 
195  // (C) representing surface section
196  //
197  // the layer surface itself is a testSurface
198  const Surface* layerSurface = &surfaceRepresentation();
199  processSurface(*layerSurface);
200 
201  // sort according to the path length
202  if (options.navDir == forward) {
203  std::sort(sIntersections.begin(), sIntersections.end());
204  } else {
205  std::sort(sIntersections.begin(), sIntersections.end(), std::greater<>());
206  }
207 
208  return sIntersections;
209 }
210 
211 template <typename options_t>
213  const GeometryContext& gctx, const Vector3D& position,
214  const Vector3D& direction, const options_t& options) const {
215  // resolve directive based by options
216  // - options.resolvePassive is on -> always
217  // - options.resolveSensitive is on -> always
218  // - options.resolveMaterial is on
219  // && either sensitive or approach surfaces have material
220  bool resolvePS = options.resolveSensitive || options.resolvePassive;
221  bool resolveMS = options.resolveMaterial &&
224 
225  // The signed direction: solution (except overstepping) is positive
226  auto sDirection = options.navDir * direction;
227 
228  // The Limits: current path & overstepping
229  double pLimit = options.pathLimit;
230  double oLimit = options.overstepLimit;
231 
232  // Helper function to test intersection
233  auto checkIntersection =
234  [&](SurfaceIntersection& sIntersection) -> SurfaceIntersection {
235  // Avoid doing anything if that's a rotten apple already
236  if (!sIntersection) {
237  return sIntersection;
238  }
239  double cLimit = sIntersection.intersection.pathLength;
240  // Check if you are within the limit
241  bool withinLimit =
242  (cLimit > oLimit and
243  cLimit * cLimit <= pLimit * pLimit + s_onSurfaceTolerance);
244  if (withinLimit) {
245  // Set the right sign to the path length
246  sIntersection.intersection.pathLength *=
247  std::copysign(1., options.navDir);
248  return sIntersection;
249  } else if (sIntersection.alternative.status >=
250  Intersection3D::Status::reachable) {
251  // Test the alternative
252  cLimit = sIntersection.alternative.pathLength;
253  withinLimit = (cLimit > oLimit and
254  cLimit * cLimit <= pLimit * pLimit + s_onSurfaceTolerance);
255  if (sIntersection.alternative and withinLimit) {
256  // Set the right sign for the path length
257  sIntersection.alternative.pathLength *=
258  std::copysign(1., options.navDir);
259  return SurfaceIntersection(sIntersection.alternative,
260  sIntersection.object);
261  }
262  }
263  // Return an invalid one
264  return SurfaceIntersection();
265  };
266 
267  // Approach descriptor present and resolving is necessary
268  if (m_approachDescriptor && (resolvePS || resolveMS)) {
269  SurfaceIntersection aSurface = m_approachDescriptor->approachSurface(
270  gctx, position, sDirection, options.boundaryCheck);
271  return checkIntersection(aSurface);
272  }
273 
274  // Intersect and check the representing surface
275  const Surface& rSurface = surfaceRepresentation();
276  auto sIntersection =
277  rSurface.intersect(gctx, position, sDirection, options.boundaryCheck);
278  return checkIntersection(sIntersection);
279 }
280 
282  const Vector3D& position,
283  const BoundaryCheck& bcheck) const {
284  if (m_representingVolume != nullptr) {
285  return m_representingVolume->inside(position);
286  }
287  return (surfaceRepresentation())
288  .isOnSurface(gctx, position, s_origin, bcheck);
289 }
290 
291 } // namespace Acts