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lorentzvector.h
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1 
2 //
3 // Copyright 2010
4 //
5 // This file is part of starlight.
6 //
7 // starlight is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU General Public License as published by
9 // the Free Software Foundation, either version 3 of the License, or
10 // (at your option) any later version.
11 //
12 // starlight is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with starlight. If not, see <http://www.gnu.org/licenses/>.
19 //
21 //
22 // File and Version Information:
23 // $Rev:: 213 $: revision of last commit
24 // $Author:: butter $: author of last commit
25 // $Date:: 2015-08-15 22:08:02 +0100 #$: date of last commit
26 //
27 // Description:
28 //
29 //
30 //
32 
33 
34 #ifndef LORENTZVECTOR_H
35 #define LORENTZVECTOR_H
36 
37 
38 #include "vector3.h"
39 #include <vector>
40 
41 
43 {
44  public:
45 
46  lorentzVector();
47  virtual ~lorentzVector();
48 
49  lorentzVector(double x, double y, double z, double t);
50 
51  void SetXYZT(double x, double y, double z, double t);
52  void SetPxPyPzE(double px, double py, double pz, double e) { SetXYZT(px, py, pz, e); };
53 
54  double GetPx() const { return fSpaceVec.GetVector()[0]; }
55  double GetPy() const { return fSpaceVec.GetVector()[1]; }
56  double GetPz() const { return fSpaceVec.GetVector()[2]; }
57  double GetE() const { return fTime; }
58  virtual void reflect(){fSpaceVec.SetVector(-1.0*fSpaceVec.X(),-1.0*fSpaceVec.Y(),-1.0*fSpaceVec.Z());};
59 
61  {
62  fSpaceVec += vec.fSpaceVec;
63  fTime += vec.fTime;
64  return *this;
65  }
67  {
68  fSpaceVec -= vec.fSpaceVec;
69  fTime -= vec.fTime;
70  return *this;
71  }
72 
73  double M2() const { return fTime * fTime - fSpaceVec.Mag2(); }
74  double M () const
75  {
76  const double mag2 = M2();
77  return (mag2 < 0) ? -sqrt(-mag2) : sqrt(mag2);
78  }
79 
81  { return vector3(fSpaceVec.X() / fTime, fSpaceVec.Y() / fTime, fSpaceVec.Z() / fTime); }
82  void Boost(const vector3& beta)
83  {
84  const double beta2 = beta.Mag2();
85  const double gamma = 1 / sqrt(1 - beta2);
86  const double betaTimesMom = beta.X() * fSpaceVec.X() + beta.Y() * fSpaceVec.Y() + beta.Z() * fSpaceVec.Z();
87  const double gamma2 = (beta2 > 0) ? (gamma - 1) / beta2 : 0;
88  SetXYZT(fSpaceVec.X() + gamma2 * betaTimesMom * beta.X() + gamma * beta.X() * fTime,
89  fSpaceVec.Y() + gamma2 * betaTimesMom * beta.Y() + gamma * beta.Y() * fTime,
90  fSpaceVec.Z() + gamma2 * betaTimesMom * beta.Z() + gamma * beta.Z() * fTime,
91  gamma * (fTime + betaTimesMom));
92  }
93 
94  friend std::ostream& operator << (std::ostream& out,
95  const lorentzVector& vec)
96  {
97  out << "(" << vec.GetPx() << ", " << vec.GetPy() << ", " << vec.GetPz()
98  << "; " << vec.GetE() << ")";
99  return out;
100  }
101 
102  private:
103 
105  double fTime;
106 
107 };
108 
109 
110 #endif // LORENTZVECTOR_H