7 #include <Geant4/G4Box.hh> 
    8 #include <Geant4/G4Colour.hh> 
    9 #include <Geant4/G4LogicalVolume.hh> 
   10 #include <Geant4/G4Material.hh> 
   11 #include <Geant4/G4NistManager.hh> 
   12 #include <Geant4/G4PVPlacement.hh> 
   13 #include <Geant4/G4Region.hh>   
   14 #include <Geant4/G4String.hh>   
   15 #include <Geant4/G4SystemOfUnits.hh> 
   16 #include <Geant4/G4ThreeVector.hh>   
   17 #include <Geant4/G4Types.hh> 
   18 #include <Geant4/G4VisAttributes.hh> 
   33   , absorber_thickness(5.0 * 
mm)
 
   34   , scintillator_thickness(5.0 * 
cm)
 
   36   , segments_per_column(20)
 
   37   , segments_per_thickness(1)
 
   38   , z_position(100.0 * 
cm)
 
   39   , layer_separation(1.0 * 
mm)
 
   40   , AbsorberMaterial(nullptr)
 
   41   , ScintillatorMaterial(nullptr)
 
   61   unsigned int z_index = (
unsigned int) ((z - z_start) / z_width);
 
   63   double xy_start = -0.5 * 
length;
 
   66   unsigned int x_index = (
unsigned int) ((x - xy_start) / xy_width);
 
   67   unsigned int y_index = (
unsigned int) ((y - xy_start) / xy_width);
 
   69   zcenter = z_start + z_index * z_width + 0.5 * z_width;
 
   70   xcenter = xy_start + x_index * xy_width + 0.5 * xy_width;
 
   71   ycenter = xy_start + y_index * xy_width + 0.5 * xy_width;
 
   84   G4NistManager* man = G4NistManager::Instance();
 
   91     std::cout << 
"PHG4SvxDetector::Construct - Error: Can not set material" << std::endl;
 
   95   G4VisAttributes* polystyreneVis = 
new G4VisAttributes(G4Colour(0.0, 1.0, 1.0));
 
   96   polystyreneVis->SetVisibility(
true);
 
   97   polystyreneVis->SetForceSolid(
true);
 
   99   G4VisAttributes* leadVis = 
new G4VisAttributes(G4Colour(0.925, 0.345, 0));
 
  100   leadVis->SetVisibility(
true);
 
  101   leadVis->SetForceSolid(
true);
 
  103   _region = 
new G4Region(
"FCALREGION");
 
  106   G4double current_center_position = 
z_position;
 
  113     ss << 
"FCalAbsSolid_" << 
layer;
 
  118     ss << 
"FCalAbsLogical_" << 
layer;
 
  125     ss << 
"FCalAbsPhysical_" << 
layer;
 
  135     ss << 
"FCalScintSolid_" << 
layer;
 
  140     ss << 
"FCalScintLogical_" << 
layer;
 
  147     ss << 
"FCalScintPhysical_" << 
layer;
 
  160   std::map<unsigned int, G4VPhysicalVolume*>::iterator vol_iter = 
scintillator_physi_.begin();
 
  163     if (vol_iter->second == volume)
 
  172   std::map<unsigned int, G4VPhysicalVolume*>::iterator vol_iter = 
scintillator_physi_.begin();
 
  175     if (vol_iter->second == volume)
 
  176       return vol_iter->first;