EIC Software
Reference for
EIC
simulation and reconstruction software on GitHub
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#include <algorithm>
#include <iostream>
#include <vector>
#include "TFile.h"
#include "TH1F.h"
#include "TObject.h"
#include "TROOT.h"
#include "TTree.h"
Go to the source code of this file.
Functions | |
void | layerMaterial (std::string inFile, std::string outFile, int binsLoc1, int binsLoc2, int binsZ, float minGlobZ, float maxGlobZ, int binsR, float minGlobR, float maxGlobR, std::string layerName) |
void layerMaterial | ( | std::string | inFile, |
std::string | outFile, | ||
int | binsLoc1, | ||
int | binsLoc2, | ||
int | binsZ, | ||
float | minGlobZ, | ||
float | maxGlobZ, | ||
int | binsR, | ||
float | minGlobR, | ||
float | maxGlobR, | ||
std::string | layerName | ||
) |
Definition at line 35 of file layerMaterial.C.
View newest version in sPHENIX GitHub at line 35 of file layerMaterial.C
References d, G4TTL::layer, and t.