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layerMaterial.C File Reference
#include <algorithm>
#include <iostream>
#include <vector>
#include "TFile.h"
#include "TH1F.h"
#include "TObject.h"
#include "TROOT.h"
#include "TTree.h"
+ Include dependency graph for layerMaterial.C:

Go to the source code of this file.

Functions

void layerMaterial (std::string inFile, std::string outFile, int binsLoc1, int binsLoc2, int binsZ, float minGlobZ, float maxGlobZ, int binsR, float minGlobR, float maxGlobR, std::string layerName)
 

Function Documentation

void layerMaterial ( std::string  inFile,
std::string  outFile,
int  binsLoc1,
int  binsLoc2,
int  binsZ,
float  minGlobZ,
float  maxGlobZ,
int  binsR,
float  minGlobR,
float  maxGlobR,
std::string  layerName 
)

Definition at line 35 of file layerMaterial.C.

View newest version in sPHENIX GitHub at line 35 of file layerMaterial.C

References d, G4TTL::layer, and t.